Flumph 5e Might Be Difficult for the PCs to Handle

The Flumph 5e is a creature from the 5th edition of Dungeons & Dragons. It first appeared in the Elemental Evil Player’s Companion, an adventure module published by Wizards of the Coast in 2015. The Flumph 5e is a creature that looks like an amorphous blob of dark green jelly with two tentacles and a large mouth.

Flumphs are peaceful creatures who live in swamps, marshes, forests and underground caverns. They have no natural enemies, but they are often attacked by adventurers who mistake them for gelatinous cubes or other dangerous monsters. Flumphs enjoy eating fungi, but they also eat small animals such as rats and frogs when they can find nothing else to eat. They don’t eat plants because they don’t have teeth or digestive systems like most animals do. Instead, they absorb nutrients directly through their skin while they’re walking around on land (and falling off cliffs when they get scared).

Flumphs communicate using squeaks and whistles that only other Flumphs can hear (and sometimes even then it takes some practice). Their speech sounds like birds chirping at each other when you hear it from outside the Flumph community’s range of hearing (which is about 50 feet away).

Remember that the more you know the more you are able to give the PC’s a world they can truly explore.

Flumph 5e Appearance

Flumphs are bulbous creatures with a gelatinous body, a single eye and four tentacles. They are kind and gentle beings who live in harmony with nature. Flumphs are often found at the bottom of lakes or rivers, but can also be found high in the mountains or deep underground.

Flumphs have no mouth, but can communicate telepathically with other creatures within 30 feet. Flumphs are omnivores, but prefer to eat plants and vegetables over meat.

Flumphs have no sense of smell or hearing, but their sight is excellent in both dim light and darkness (they suffer no penalty for blindness).

Combat: Flumphs do not fight unless they must defend themselves from attack. They will use their Teleport ability to flee from combat if possible, though they may use Sleep gas on enemies if they cannot simply teleport away.

Flumph 5e Society

Flumphs are a race of large, jellyfish-like creatures that live on the Elemental Plane of Air. Flumphs have no hands or feet, but they do have four tentacles that end in two pincers. Their bodies are transparent and filled with viscous fluid. They fly through the air by beating their tentacles against the currents.

Flumphs are solitary creatures that live in caves or abandoned buildings where they can find privacy and seclusion. Flumphs do not like to be disturbed when they are resting, so they usually choose areas far away from humanoids or other creatures that might disturb them.

The Flumph diet consists mainly of fruit and vegetables grown on the Elemental Plane of Earth. If there is no food available at all, a Flumph will eat almost anything it can find: dead animals, insects and even faerie fireflies.

Flumph 5e Ecology

Flumphs are a race of amorphous, floating blobs that live in the Elemental Plane of Air. They have no discernible heads, but they have a mouth and two eyes that appear as holes in their bodies. Flumphs can fly by expelling gas from their rear end, which pushes them forward.

Flumphs are usually around 1 foot in diameter and weigh about 10 pounds. Flumphs speak Common and Auran, though it is often difficult for most creatures to understand them due to their high-pitched voices.

The Flumph’s diet consists mainly of small insects and other arthropods found on the Elemental Plane of Air or in the Upper Planes. They do not eat meat or plants.

Flumph 5e Names

Flumph 5e names are strange and unique. Flumph Names:

Abercrombie

Antimony

Aquarius

Arnoldus

Athalia

The Bottom Line

There have been a lot of questions about how the party would fare against the encounter with Flumph 5e. It’s definitely an interesting challenge for the PCs, but that doesn’t necessarily mean it’s unbeatable.

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